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For a brief period after her rescue, Lady is lent one of Nico's spare white mechanic jumpsuits, which is a bit too large for Lady, leading to a somewhat baggy appearance. She wears the sleeves rolled up to just below her elbow, and the pant legs just above the ankle. Lady also leaves the jumpsuit zipped up to just below her breasts before flipping it the rest of the way into a collar, leaving the only visible button unbuttoned. Despite wearing the outfit in such a revealing fashion, Lady's cleavage is barely emphasized due to lack of support beneath the loose-fitting jumpsuit.
Lady is also given a pair of black work shoes. She was later seen wearing a loose button shirt to cover herself then wearing her main outfit throughout the game. Lady is very fierce, rough, and tough enough to keep up with Dante. She is described as a "psychotic devil-hunting female". When Arkham fakes his death and after she kills him near the end of the game, Lady breaks down and cries, showing a more sentimental side. Her quote, " It's true. You'd never recover from that ", may imply that Lady shows some regret in killing her father.
She originally hated all demons, even half-demons, and wanted to exterminate all of them. Her greatest weapon at the time was her belief that what she was doing was right. This caused her to develop a moral bigotry against demons, believing them to be remorseless monsters unable to understand things like love or family. This may have been the reason why she did not initially believe in the legend of Sparda, she may not have been able to accept the fact that a demon is responsible for both the world's and humanity's continued existence.
However, over time and through her experiences with Dante, she learns that Sparda did exist, and that humans and demons are equals in their capacity for both righteousness and depravity. Her combat style relies heavily on using her firearms. She has access to her dual handguns, shotgun and Kalina Ann. Kalina Ann also doubles as her sole melee weapon, attacking with slow, wide swings, smashing enemies with the weight and bayonet of her weapon. Though her attack speed is the slowest of the playable characters and lacking any real combos, her melee power is impressive and the missiles from her bazooka deal impressive damage, even on bosses.
Instead of a Devil Trigger, Lady's "magic" is represented by grenade icons. When she has three or more in stock, she can perform a screen-filling explosion from a multitude of grenades. She can also perform a double jump by firing Kalina Ann at the ground, the force of the shot and explosion propelling her upward. As she plays through Nero's stages, her Wire Shot replaces Nero's Devil Bringer functionality, allowing her to latch onto glowing skulls.
As a baby, Lady was named "Mary" by her father, Arkham , who inherited the blood of the legendary priestess whom Sparda had slain to seal the Temen-ni-gru. At this time, Lady disowned him and renounced her name before committing to the path of a Devil Hunter. In a quest for revenge, she begins to climb the Temen-ni-gru in pursuit of Arkham. She first meets Dante just after his battle with Cerberus. She fires a missile from Kalina Ann at Dante, who dodges the missile and rides it around the chamber like a flying surfboard.
After the missile blows a hole in the wall, Mary uses the new entrance to continue up the tower. She fights her way up through the tower, taking a different path than Dante. As she approaches the top, she is confronted by Arkham, who calmly asks her why she points a gun at her own kin. She then claims the only family she had was her mother and attempts to shoot him, but Arkham dodges her bullets and flips her off the side of the tower.
She fires at him with her handguns as she falls, and one bullet grazes his cheek. Below, Dante, in devilishly proper timing, catches her by the ankle. She demands that Dante let her go, but Dante jokes that it would be waste if she were to end up as "just a pretty stain". She then shoots Dante in the forehead, and he drops her. By jamming the blade of the Kalina Ann into the wall of the tower, she manages to stop her fall only a short distance away. Dante peers over the ledge to express his outrage at being shot, so she shoots at him again.
This time Dante catches the bullet in his teeth but leaves her be. This has her suspect of Dante being a demon. Still, without a name, she presses on. She does not see Dante again until Leviathan nearly falls on her. Not sure what to make of it, she draws her gun as the eye begins to move. In a fountain of blood, Dante bursts forth from the eye. He starts to walk away, following a sign left by Jester , but she stops him. The two exchange a few words but are attacked by demons.
She and Dante stand back-to-back and fight off the demons. During the battle, Dante asks what her name is, to which Mary responds that she doesn't have one and that he can call her whatever he likes. Dante, in a rather dismissive way, replies "Whatever, Lady" before leaping away and leaving the rest of the demons for her to deal with.
When Dante finds the seemingly dead body of Arkham, Mary arrives at the scene. Seeing the body of her despised father, she asks Dante if he is responsible. When Dante replies with an unsatisfactory, "So what if I did? While venting her anger on Dante, she explains Arkham's sins and that he is her father.
She laments about Arkham's death being her responsibility since they are family but ultimately sends Dante on his way. Sometime after Dante's departure, Arkham awakes, though he is still on the verge of death. He tells Mary that it was a demon who tricked him into killing his wife, and pins the blame on Vergil.
After saying this, he takes his last breath. Mary then cries over him and promises to avenge his "death" by stopping Vergil. Mary then catches up to Dante as he is fighting Vergil, and joins the clash. Soon after, Jester stops the battle. Jester reveals that he is, in fact, the alter ego of Arkham. Arkham also reveals that he lured Dante, Vergil, and Mary into that chamber, stating that all of them are the key in his plan to unlock the path to Demon World.
In Mary's case, she is the descendant of a human priestess who Sparda sacrificed to seal the Temen-ni-gru. Jester mocks the brothers, saying they are weak. After slamming Mary's face into the floor, he stabs her thigh with the Kalina Ann in order to draw her blood and break the seal.
Mary, Vergil, and Dante together try to put an end to Arkham, but, since they are weakened from having fought each other, he easily dispatches them and knocks them off of the rising platform on which they were standing. Mary nearly falls again as the floor beneath her and the sons of Sparda collapses, but Dante catches her. She insists that it is her job to stop Arkham since he is her father, Claiming "a demon like you wouldn't understand" and uses the grappling hook on the Kalina Ann to ascend to the top of the tower.
Dante, however, doesn't think she is a match for Arkham and follows her by a different route. Dante finally catches up with her at the Divine Library. When Dante goes to the top of the tower to teleport to the Demon World , Mary stops him and aims her gun at Dante, saying that it is her responsibility to stop Arkham and Dante should not interfere. Set a decade before the events of the first Devil May Cry in an enchanted tower, Temen-ni-gru, the story centers on the dysfunctional relationship between Dante and his brother Vergil.
The original Devil May Cry was a land mark action game. It was the first game that showed 3D 3rd person action games could play like the classic 2D games. Tight control, pattern based bosses, and a high learning curve with an unrelenting difficulty. Previous Can you just send Cards to the graveyard?
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